Background: I am one of many who have not only started playing D & D but the GDR in general thanks to the glorious Red Box, the Italian edition of EG, gift for my tenth birthday.
For this reason I will not ' from making too many comparisons of style. Even if I were in hand for the first time today that box, would not dream of me like I was the imagination of a child of ten years.
This
'said, let's open this new box with the cover exactly the same (nostalgia operation centered in the middle). We
:
two primers, but without color hardcover;
sheets and power cards in light card USOM (can 'seem less beautiful than the glossy, but it' immeasurably more 'easy to write);
cards character;
sheet of cardboard with markers, these high quality ';
double-sided map designed for maximum reusability';
flyer with the code for downloading extra solo adventure from Wizards of the site;
dice rather anonymous when we think of the varied range on the market, but unlike alas' a good part of the above varied range, the numbers are legible.
Workbook Gamer (First, read this book!)
The first thing that strikes us and 'the introduction. It tells us what and 'D & D, and it does quote her more' famous 'sons' electronics. Then we dive immediately into creating a character.
follows the adventure alone, and that 'more' that spiegone a big adventure. Of course, the amount of play rules 'full-bodied than the old Basic D & D and the choice of giving the possibility' of 4 classes was difficult to prove otherwise this number of pages.
Ruber 'Fiorella Mannoia and one way to tell' and that 'like drinking salted water: leaves with more' sense of playfulness that have already 'played. Pero 'This is a very positive thing if we consider that the red box aims to persuade a person who, ideally, has never heard of D & D, to involve a group of friends to start playing for real.
I tried to play the adventure alone in creating an elf thief.
the red box, the first of the new product line essentials, offers only 4 pre-generated PG and options of the first and second level, and some of them were then magazines, then as field-testing has its limits. This
'said the thief of the red box is not' so 'different from the thief of 4E. It has four powers at will 'in two attack and two of movement between the powers of attack chosen in turn includes a movement, and the other' a choice between a power which increases your defense by +1 and one that makes you move and push an opponent. The encounter power adds 3 damage to a sneak attack. The sneak attack and 'is marked as "once per round", evidently have included the correction later.
The feeling that 'is clearly that of a variant within the same plant.
The handbook addresses various issues of DM while in space succinct and contains an additional dose of rules from the Player's Handbook. Has an adventure ready to play and alternative ways of recombining the map to get new dungeons, definitely good for new players (although it seems a shame to cut it ...).
With a dose of monsters in the end, allows the DM to get the bones for a while 'to eventually move to hand over' complete.
Last Judgement: the starter set of 2008 would have to be so '. Good product introduction, longevity 'just enough to decide if the game takes you or not, but that' the purpose and the price and 'no doubt laudable.
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